
"We're extraordinarily grateful to all our backers who made it possible for us to get this far. Please know that we absolutely and sincerely apologise to our backers for that lack of communication. Unfortunately, because we were busy finishing and polishing the game, we neglected to reach out to our community and explain the changes that were necessary. "We should have communicated the cuts earlier," he added, "when they happened. Game development is never a straight line, and it's extraordinarily rare for a project to go unchanged from vision to completion. "Some of our initial ideas didn't pan out as we had hoped, and some of them would have cost us content that we felt was more important for the overall experience of the game. "We did have to cut some content, and had to make some difficult decisions based on lengthy internal prototyping, budgeting, and scheduling considerations," he told me. Torment: Tides of Numenera creative lead Colin McComb replied. If you are an Italian backer and this is a deal-breaker you can now claim a refund.īut the most glaring issue is not the missing content - which some inXile staff members have tried to explain on the company's forum and on Reddit - but that backers, people who funded the game, are only now finding out, off the back of their own detective work no less. The most notable omissions include missing companions - I'll discuss those in detail further down, underneath a statement inXile has sent me, so I can keep any potential spoilers out of the way - and no Italian language support.

#Torment tides of numenera forum Ps4#
The discovery was made using leaked Achievements from the final game, due 28th February on PC, PS4 and Xbox One. Torment: Tides of Numenera developer inXile has issued an apology, following the discovery that certain stretch goals promised in the game's then-record-breaking 2013 crowdfunding campaign have not materialised.
